VSapcom is keeping the remake train going and has gone to probably the biggest yet with Resident Evil 4. Due for release in March next year, the survival horror remake is going to have huge expectations to live up to, and if we’ve learned one thing from the past resident Evil remakes is that despite that, it’s certainly not going to play it safe. We are waiting for the Resident Evil 4 remake to make significant changes from the original game in a number of key areas, and here we’ll talk about some of the changes we hope to see.
This one is probably the most obvious of the lot. the original Resident Evil 4 is an absolute masterpiece to date, sure, but it’s also an incredibly cheesy game. It’s not exactly a shortcoming – it’s how it was consciously designed, and that b-movie aesthetic is part and parcel of its charm. At the same time, this tone does not correspond to the modern style and aesthetics of Resident Evil, which has become much more grounded and controlled. We saw the RE2 and 3 remakes making tonal changes to that effect, and even from the only trailer we’ve seen so far, it’s abundantly clear that RE4 will do the same.
MORE FOCUSED ON HORROR
It goes hand in hand with the tonal shifts we hope (and guess) Resident Evil 4 will, but not for the same reasons. The RE the action-centric phase of the series began with the original RE4 at the time, which was much more of an action horror game than a survival horror game. Sure, there was constant tension throughout the game, but tension and horror aren’t the same thing. We have a good hunch that won’t be the case with the remake. The trailer shows familiar scenes from the game that took place during the day in the original taking place at night in the remake, and the overall tone seems much more horror-focused. We would like this to apply to the whole experience.
Rhythm can be a difficult thing for any game to master, but the horror genre in particular struggles more than most other games, mainly because it’s a genre that doesn’t lend itself too well to excessively long execution times. the original RE4 was definitely quite a long game by horror standards at 15-20 hours, and it invariably led to pacing issues here and there. Many will tell you, for example, that certain sections of the game – like the island, perhaps – dragged on a bit too long. Capcom has proven with the last two resident Evil redone that it’s not exactly opposed to leaving content on the cutting floor where it’s needed (and sometimes where it’s not needed, no doubt), and RE4 is honestly a game that could use a bit of that cut.
MORE CONNECTIONS TO PAST RE GAMES
This is a review you will see veteran resident Evil fans frequently evoking for RE4– that despite all of its many strengths, it feels too separate from the games that came before it. During the first three resident Evil games and Code – Veronique, Capcom’s series was gearing up for a massive showdown with the Umbrella Corporation, so to see all of that intrigue being dealt with in the gap between those games and RE4 and see it wind up in a text screen at the start of RE4 felt more than a little disappointing. Obviously, we don’t expect that to change in the remake – it would require a major story overhaul – but we would still like to see some changes related to the RE4s events at other games in the series closer. The RE3 remake has already made some changes to integrate it more with RE4, so we’re optimistic on that front.
You can’t have a Leon resident Evil game without Ada also being a crucial part of the story, and she of course had a big part to play in RE4. She’s obviously returning for the remake – we’ve already seen her in the reveal trailer – and hopefully her campaigns – which were separate from the core experience in the original for obvious reasons – will be properly integrated into the main story itself in the remake. Resident Evil 2 did a great job of smoothly incorporating all of its Ada elements into the main story, so we’re quite confident that the RE4 the remake will follow.
EXPANDED ROLE FOR CERTAIN CHARACTERS
When it comes to prominent central characters like Leon, Ashley, Ada, and Wesker, there’s no doubt in our minds that Capcom is going to pay close attention to how it wants to portray them in the remake, but we’re hoping that ‘they’ will also focus on some of the game’s less central but still important characters. Luis Sera, for example, had a vital role to play in the original game, and Jack Krauser, too, had a massive presence as as one of the antagonists. Our hope is that not only will we get to see more of both, but that both characters will also feel much more fleshed out and better written than they did in the original. RE4. On the opposite end of the spectrum, meanwhile, we really Hopefully, Salazar will either be transformed into a completely different personality (and voice) or have his screen time drastically reduced.
The Chainsaw Man, aka Dr Salvador, has to be one of the most iconic villains not only in Resident Evil 4, but the whole resident Evil series, so you can bet your last dollar that it’s going to be away, way more prominent in the remake than it was in the original. There’s simply no way Capcom will pass up this opportunity to bring it more into the spotlight. The question, of course, is this- How? ‘Or’ What exactly is it going to be addressed in the remake? For our part, we’d like to see him as a recurring stalker enemy – similar to Mr. X in that he’s relentless or constantly terrifying, but maybe a little faster too to accommodate his moveset. Of course it would be a big overhaul of the original RE4but the RE remakes have never been afraid to make big changes.
This, honestly, is almost a necessity. the original Resident Evil 4 is timeless in many ways, but one aspect of it that some say hasn’t aged well is the fact that you can’t move and shoot at the same time. You’ll be able to do that in the remake, of course, but that means the fights are going to need some major overhauls. How many enemies the game throws at you, where they come from, how often they spawn, how arenas are designed – all of this will need to be redesigned to accommodate the new movement options.
ENLARGED WEAPON UPGRADES
Resident Evil 4 had an impressive variety of weapons on offer, which is one of the many things that makes it such a replayable game, as you decide to use and invest in different weapons across different games. Our hope is to see the remake double that with even more extensive weapon upgrade options. the original RE4 was already an impressive game in this area, and honestly the remake wouldn’t miss out even if it brought its weapon progression mechanics as is, but as we now know so well, Capcom rarely passes up the opportunity to develop ideas in its remakes, and this could very well be one of those examples.
This one, honestly, is a bit of a pipe dream. Resident Evil 4 is going to be a huge production, to say the least, and as a third-person game it doesn’t lend itself very well to VR (or at least the style of VR we’re getting ourselves into). not only expect resident Evil as a series, but the horror genre as a whole). But given how much RE7 was in VR, how promising from the village The PSVR2 version looks, and how amazing Resident Evil 4 VR was on the Quest 2, we can’t help but hope for a VR version of the upcoming remake as well. Hopefully that will happen later, sometime after launch. We’re not holding our breath for this, of course, but we’re definitely crossing our fingers.